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Thread Statistics | Show CCP posts - 36 post(s) |
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CCP Masterplan
C C P C C P Alliance
1037

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Posted - 2013.04.02 21:01:00 -
[1] - Quote
Gizznitt Malikite wrote:Quote:Accessing starbase arrays from anywhere within the shield
The requirement to move within range of each and every starbase structure to access their storage is a major annoyance for most starbase users, and one we are working to fix. Thanks to new advances in starbase technology, tiny drones will now carry items to and fro within the shield bubble. This changes the POS module access range to instead check that your ship is inside the shield, allowing players to access all the structures from one location. Interesting... Does this mean if the POS is offline, or online without a shield, you cannot access any materials in any starbase structures because there is no shield to be "within"? Rather than 'within the shield' it will probably end as 'within 15/20/30 km of the tower', which is almost the same thing. But I'll know more for sure once I start working on it this/next week. The normal rules of what can/cannot be accessed when a tower is offline/reinforced will be unchanged.
For those asking about structures that have to be outside the shield, such as guns, those will probably still require you to be within range of the specific structure itself (but this depends on how it looks once I start diving in to it) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
1037

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Posted - 2013.04.02 21:02:00 -
[2] - Quote
Quote:Lots of questions about roles The role system is responsible for a lot of the limitations of the current behaviour. To solve a lot of those issues, we're going to have to dedicate a good amount of time to reworking that system first. There simply isn't the scope for doing that in this release. This is the sort of thing we'll need to dedicate a team to for a full release cycle. (omg dat roles UI!)
Stegas Tyrano wrote:Will the tiny drones that move stuff around be animated? They better be! They'll only be animated inside the server ;)
Lady Zarrina wrote:- Make sure enhancements to current corp hangers, gets replicated to the new player hangers. For instance I was not sure if I could repackage items in the new proposed player hangers? Yes, the personal hangars should be supporting the new repackage option like CHAs do. (I've already got the CHA version of repackage working, and will extend it to the new hangar once that is completed)
Max Kolonko wrote:Does the new Hangar have MAX TOTAL CAPACITY? or is it working 100% like POCO and have no maximum on sum of member hangars? Like a POCO going loco down in Acapulco "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
1058

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Posted - 2013.04.09 14:46:00 -
[3] - Quote
For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
1061

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Posted - 2013.04.09 15:35:00 -
[4] - Quote
Marcel Devereux wrote:CCP Masterplan wrote:For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates. What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening! Just to clarify my understanding. Canceling other members jobs will become restricted to directors only. If you have the Factory-Manager role, you will be able to still cancel your jobs. If you do not have the Factory-Manager role and you are not a director, then you will not be able to cancel any jobs, including your own. Is this the correct interpretation? Correct "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
1066

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Posted - 2013.04.09 17:20:00 -
[5] - Quote
Good question. I'd imagine that delivering a finished corp job should still work for anyone with the FM role "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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